#Fe heroes effie build plus#
If anything, the mixed groups of Great Masters plus Magicians, or Magicians plus Spear Master are the ones which cause me more troubles.
But most flying enemies will suicide against the Hunter's Knife or will move within your range before your units are inside theirs every Spear Master can be one-rounded Magicians are frail. And I do not "cheese" it by only fielding a Wary Fighter General or Wyvern Lord Camilla / Xander holding a Beast Killer all ten units are deployed and march as a pack.Ĭhapter 20 is either fast and straightforward or very tricky, depending on how many chests one wants. In my experience, Chapter 19 demands more Enemy Phases than all other maps, but even then, crossing the bridge is easier on Player Phase than trying to tank enemies with Pass. In the meantime, at least one unit is in the top-right corner, opening the chest. The enemy pairs inside Zola's room might require a Freeze charge, but nothing weird. The rest of the party is able to deal with the remaining enemies and can block the stairs so that less or no reinforcements appear. In Chapter 18, the Sorcerers and Heroes in the top room are menacing, and there are reinforcements after certain movements, but the unit that baits the Sorcerers is in range of only one physical attack. One probably faces more than ten enemies if one advances through the south-east section of Chapter 17, but they are always visible and the passage is one-tile wide thus, it is not that the enemies can advance and target any unit that one did not deliberately put in their range. Plus it may not be possible to ORKO anything on player phase. I’m perfectly open to alternate strategies but I honestly cannot see how what you describe as feasible in situations where groups of enemies flock f you bait one. And Seals on back-lines units are irrelevant anyway, for they should not be "tanking" anything, and you can choose which of your units should take the offensive Seal. Sniper Mozu/ Effie, Sorcerer Ophelia/ Odin, Berserker Velouria/ Effie or Tactician Elise should one-round any Spear Master on Chapter 20.
#Fe heroes effie build how to#
In the example of the Spear Masters with Seal Speed and Seal Defence, I focus on how to kill them in one phase, and not on how long I can "tank" them.
I am not implying that I play more efficiently, I am trying to describe another play style. I try to create short Enemy Phases and long Player Phases, where I clean the area with the eight units that were not at the front lines and then reorganise the team to march forward. So, the defensive thresholds are not that high, and no situation demands that many "tanks" either. You see, I usually play on Hard and Lunatic with ten units only, no royals and my common "tanks" are Hero Silas and +Magic Cornflakes with her Dragon Stone, or maybe Great Knight Sophie or Wolfssenger Velouria, none of which are defensive units/ builds. While I understand your point, I also think that you found a new tool in Wary Fighter precisely because it suits your play style. If you’re at War with hoshido, you will come across Spear Fighters more and more not to mention the possibility of Shuriken speed de buffs. I cant think of any unit fast enough other than Kaze that could take a seal speed and still double and even then he really can’t take a seal defense all that well.Īnd before Benny and Effie getting Wary Fighter, I was still dealing with the nasty Seal Defense/Speed Shenanigans so while I illustrate using a single chapter, situational Wary Fighter is not.
Its dismissed as useful only to Benny, a speed screwed Effie or Orochi (Though not on conquest obviously)Įnter the Wind Tribe Chapter and And Master Ninja Xander finds himself being hit by Seal Defense and Seal Speed Soldiers turning him into a weak pathetic pile of gelatin that is unable to do anything effective against the onslaught of enemies.Įffie gets wary Fighter and goodbye pesky soldiers. Wary Fighter, from what I’ve seen of various threads in gamefaqs at least, does not get a ton of love.